SHS Design and Animation
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Animation 2
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Create your own demo reel!
Demo reels are an absolute necessity in the Animation, Gaming and Visual Effects industries. They are even more important than anything on your resume, including what school you attended!
For this assignment, you will create a demo reel that is at least 1 minute in length.
Check out these demo reel examples....Visit this link for detailed explanations about creating a solid demo reel
Requirements:
A demo reel should reflect your style and preference, but here is a bare minimum list of requirements...- Opening image includes your name and preferred area(s) of competence (3D/2D modeling, animation, texturing, rigging, visual effects, character design, digital illustration, etc...)
- At least 4 examples of your best work. For most of your works, you will either animate the camera to rotate around the object, or the object itself will rotate a few times.
- For each piece of modeling work, make sure the camera takes its time to show the best details. Don't rush it. Zoom in closely at times.
- For scenes that you animated, you can show the entire rendered animation, but indicate what part(s) that you did in the scene. Simply state "Animation", "Modeling and Animation" or "Dynamics", etc...
- At the very end, show the title image again. This time include your contact information as well.
- Include a nice fade transition between each image and scene
- Music is optional, but it usually adds a lot to the overall quality.
- At least one minute in length (aim for closer to two minutes)
DUE: May 27Your assignments now are separated into two types of projects:
DUE DATES:Individual Projects
- Crane 1 - DUE 1/6
- Crane 2 - DUE 1/8
- Crane 3 - DUE 1/12
- Crane 4 - DUE 1/15
- Final Crane Animation - DUE 1/20
- Mouse Rig - DUE 1/26
Group Projects
- Forming your group - DUE 1/7
- "Storytelling for Animation" worksheet (step one) - DUE 1/22
- "The Storytelling Process for Animation" group worksheet (step two) - DUE 1/27
- "Mouse Project" beat sheet - DUE 1/29
- "Mouse Project" script - DUE 2/2
- "Mouse Project" storyboard - DUE 2/5
- "Mouse Project" completed film - DUE 2/26
Use scripts to enhance your workflow
Download each of the scripts at the bottom of the page. Then, follow the instructions here to properly install each of them. I've included a video demonstration for most of them as well.Installation Instructions
All of the script files are zipped and need to be uncompressed. Double-click the zipped file to do so. The scripts MUST then be moved to a specific location on your computer.
- Copy the folders. Open the Finder and navigate through the following folders:
- Your student ID number (on the left panel)
- Library
- Preferences
- Autodesk
- Maya
- 2015_x64
- Scripts (Paste the files in this folder)
- Each script installs a little differently. Follow these instructions very carefully:
ZvParentMaster
- Back in the 'Scripts' folder, find the 'zvparentmaster' folder.
- Inside that folder, find this file: ZvParentMaster.py AND the folder, "zv".
- Move these files out of the 'zvparentmaster' folder and directly into the 'Scripts' folder.
- Now, back in Maya, at the bottom, left-hand box, next to the 'MEL' letters, type: rehash; (This is the same as closing and restarting Maya....just a LOT faster!)
- Open the Script Editor (the little white icon at the bottom, right-hand corner)
- Click on the Python tab
- Copy and paste these two rows below:
import ZvParentMaster
ZvParentMaster.ZvParentMaster()
- You will now create a new icon for this script. Make sure your Custom shelf is selected above.
- Highlight the two rows.
- Go to 'File' and select "Save Script to Shelf..."
- Type "PRNT", and click "OK".
Rigbox_Reborn_Curves
- Find the "Rigbox_Reborn_Curves_Tool" folder, which is now located in the 'Scripts' folder that you found earlier.
- Open the "Rigbox_Reborn_Curves_Tool" folder and move all the files that begin with 'rr_' out of the folder and directly into the 'Scripts' folder above.
- Now, back in Maya, at the bottom, left-hand box, next to the 'MEL' letters, type: rehash;
- Now, open the Script Editor again.
- Click on the Python tab
- Copy and paste these two rows below:
import rr_main_curves
rr_main_curves.window_creation() - Make sure your Custom shelf is selected above.
- Highlight the two rows.
- Go to 'File' and select "Save Script to Shelf..."
- Type "CRVS", and click "OK".
Sorry, no video for this one. It's pretty straight-forward.
tf_smoothSkinWeight
- Find the "tf_smoothSkinWeight" folder, which is now located in the 'Scripts' folder.
- Open
the "tf_smoothSkinWeight" folder and move the two files out of the folder and directly into the 'Scripts'
folder above.
- In Maya, at the bottom, left-hand box, next to the 'MEL' letters, type: rehash;
- Now, open the Script Editor again.
- Click on the Python tab
- Copy and paste these two rows below:
import tf_smoothSkinWeight
tf_smoothSkinWeight.paint() - Make sure your Custom shelf is selected above.
- Highlight the two rows.
- Go to 'File' and select "Save Script to Shelf..."
- Type "SKIN", and click "OK".
As of right now, there are no undoes available for this tool. So, save your scene directly before using this tool.
- Opening image includes your name and preferred area(s) of competence (3D/2D modeling, animation, texturing, rigging, visual effects, character design, digital illustration, etc...)