Modeling Essentials
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Modeling Essentials: Small objects
Complete, in order, a series of small objects as we finish off this first semester...
Weights
Celtic Ring
Hoverboard
Final step: Model an object of your choice!
Please get approval for your object before modeling.
For this project, you will watch several videos of techniques that I utilize in order to complete a scene of a downtown city street. You will then use the same techniques to complete your own scene. Here are the steps and requirements for this project:
STEP 1: Begin by planning your city scene. YOU ARE NOT TO DO THE SAME CITY SCENE THAT I DO. Now it's time to be creative!
- Download images from the internet of urban city scenes. Find ones that contain elements that you like, that inspire you. Refer back to them frequently during your modeling.
- Then, draw a quick layout of your city from the top view. Either use paper/pencil or draw in Photoshop. Refer to it frequently as well. Make sure there are 5 - 6 BUILDINGS in your scene. This is what I did for mine:
- Identify where the camera will be placed, and its direction. This is the view that we will see of your city when it is printed. This is really important.
STEP 2: After you have finished planning your city, it is time to get started.- Watch each of the following videos. For the first two videos you must do exactly what I do, but for the rest you will only watch the techniques and use them in your own scene.
- You are required to use EVERY technique that I show you in these videos. You might use them in the order that I use them in my scene, but your objects should look somewhat different from mine.
- Throughout the series of videos there are checkpoints. At each checkpoint, STOP. Make sure that you have used the techniques that you are required to use and that you are confident with them. Raise your hand and I will come to your computer where you will then demonstrate some or all of the techniques for me and show me where you used them in your scene.
THE CITY SCENE PROJECT:
Techniques you are required to use and understand:
Planning the scene
Preferences
Use the ViewCube
Setting up your custom shelf
Set up a plane for the ground
Extrude the road
Bevel the curb
Create imperfections
Set up the buildings with cubes
Multi-Cut Tool
Merge Vertex Tool
Create the Show ViewCube shelf icon
'Set current view to home' in ViewCube
Layers for all buildings and road
Delete unseen faces of buildings
CHECKPOINT (DUE 9/30) Let me know when you have completed everything up to this point
Modeling stairs
Fill hole
Modeling a door
Use a cube for human reference
Use CV Curve
Surface extrude
Modeling the railing on stairs
Modeling windows
Add selected objects to layers
CHECKPOINT Study and practice to make sure you KNOW everything up to this point. Let me know when you are ready.Adjust image size in Render Settings
Modeling a door knob
CV Curve tool
Revolve Curve
Reverse Surface Direction
Modeling a door handle
Quad Draw
Center Pivot
Smooth Preview (3)
Make Live
Modeling a balcony
Paint Select (tab)
Focus (f)
Add objects to layers in channel box
CHECKPOINT Study and practice to make sure you KNOW everything up to this point. Let me know when you are ready.Modeling a custom style balcony
Bend deformer
Modeling architectural detail
Change pivot (home)
Bridge Tool - curved
Edit CVsBooleans - Difference
Modeling a window with CV Curves
Open/Close curves
To CVs - Cmd+Rt Click
Surface Extrude
Delete Edge Tool
Booleans - UnionModeling an awning
Extract faces
Booleans - Union
Delete Edge Tool
Modeling a street lamp
Bend deformer
Lattice deformer - Download images from the internet of urban city scenes. Find ones that contain elements that you like, that inspire you. Refer back to them frequently during your modeling.