Science Invention Sites


Exploring Leonardo
http://www.mos.org/sln/Leonardo/
Experience the creations of one of the most famous painters of the Italian Renaissance; Leonardo DaVinci. Although he is best known for his paintings, Leonardo conducted dozens of experiments and created futuristic inventions.

Goldburger To Go!
http://pbskids.org/zoom/games/goldburgertogo/rubegame.html
On Zoom’s Goldburger to Go interactive activity, kids adjust a Rube Goldberg invention to deliver a hamburger to a hungry Zoom kid. Rube Goldberg designed his machines to make simple tasks really complicated. His contraptions are a type of kinetic art. Use engineering and physics skills to fix the machine so it will deliver the hamburger.

Greatest Engineering Achievements of the 20th Century
http://www.greatachievements.org/
Come here to learn about the crowning engineering achievements of the 20th century. You'll notice upon arriving that the list is spelled out right in front of you and numbered one to twenty. But if you click on any of the topics you can learn all about them. Each section will give you an introduction, then at the bottom of the page there is a link to the History of each item and the Timeline for each item.

Great Idea Finder
http://www.ideafinder.com/
This site celebrates great inventors and their inventions in an easy-to-understand format. Clicking on "History Facts & Myths" gives students inventor profiles, an innovation timeline, and a trivia quiz. "Idea Showcase" highlights only the best of ideas past and present. Plus there are lots of other educational and entertaining features. For example, the feature "Did You Ever Wonder" identifies inventions that were the result of an accident.

History of Inventions
http://www.cbc.ca/kids/general/the-lab/history-of-invention/default.html
This site from CBC 4 Kids has an interactive timeline featuring facts about great inventions throughout history.

How Everyday Things Are Made
http://manufacturing.stanford.edu/
"AIM has developed an introductory website for kids and adults showing how various items are made. It covers over 40 different products and manufacturing processes, and includes almost 4 hours of manufacturing video. It is targeted towards non-engineers and engineers alike. Think of it as your own private online factory tour, or a virtual factory tour, if you wish." To use this site click the title How Everyday Things Are Made and it will open up in a new window. Now you can pick and chose which videos and tours you want to watch. You can see everything from bottling to how certain items are made. Check out the Jelly Bean video. You can also check out how they do casting, make crayons, or even cars and airplanes. All of this is really neat. Be patient while loading!

How Products Are Made
http://www.madehow.com/ 
For each item, visitors will have the opportunity to learn about the processes involved with their manufacture and assembly. Perhaps users have wondered how the tiny candy corn is manufactured? They need wonder no more after taking a look at this site. The site also takes on more complex items, such as the camera lens and the nicotine patch.

How Stuff Works
http://www.howstuffworks.com

Invention at Play: Invention Playhouse
http://www.inventionatplay.org/playhouse_main.html
From the Smithsonian Institution's National Museum of American History comes this wonderful resource for developing logical thinking, problem-solving, and collaboration - in students of any age level. There are four interactive puzzles - Puzzle Blocks, Cloud Dreamer, Word Play, and the especially addictive Tinker Ball - and all lend themselves to collaborative decision-making, innovative thinking, and a lot of just plain-old fun! This page is part of the larger site which deals with play as invention and invention as play. It's good to remember the preceding sentence should you need to justify your 73d attempt to get that darn Tinker Ball into the little cup!

Invention Dimension
http://web.mit.edu/afs/athena.mit.edu/org/i/invent/
Based at MIT, the Lelemson-MIT Program offers resources to young inventors and encourages young people to enter the fields of science, mathematics, and technology. Visit the Inventor of the week, take the trivia challenge and check out the hot Resource & Development companies around the US.

Inventing Modern America
http://www.mit.edu/afs/athena/org/i/invent/www/ima/games.html
Explore the world of inventors and inventions with some interesting games.

Inventive Kids
http://www.inventivekids.com/indexFlash.html
Play games to learn about inventing. Games include Woman Inventors Flip Book, Time Machine, For Girls, Journey Across Canada, etc.

Invent Now: National Inventors Hall of Fame
http://www.invent.org/index.asp
The Hall of Fame is dedicated to those "who conceived the great technological advances which this nation fosters through its patent system.". The online version of the Hall of Fame may be explored in several ways: the name of the inventor, the name of the invention, the date and through a timeline. Suitable for grades 4-12.

Inventor’s Handbook
http://web.mit.edu/invent/h-main.html
This handbook is divided into 11 sections, with an extra section devoted to Resources. Here’s some of what you’ll learn: What is Intellectual Property? What Can Be Patented? Is My Invention Worth Patenting? How Do I License My Invention? The other sections cover raising capital, making a business plan, conducting patent searches and even how to prove the idea is yours. So, if you’ve invented some useful, nifty little gadget or if you're thinking about making something, you’ll find a lot of great information on how to go about the patenting process right here.

Lemelson Center: Study of Invention & Innovation
http://invention.smithsonian.org/home/
This site features stories about invention, an interactive invention playhouse, and resources about the value of play in learning. Students can use the online Inventors Sketchpad to begin "doodling" as a first step in the invention process. Students can also use the interactive tools found in the playhouse to improve their visual thinking by engaging in activities such as designing their own clouds. They can combine the invention stories present at the site with past inventions (such as barbed wire, the telegram, and the Internet) to explore, analyze and understand the role and impact of inventions in society.

Life of Henry Ford
http://www.hfmgv.org/exhibits/hf/default.asp
Learn about the life of Henry Ford and his work and experiments that lead to the invention of the Quadricycle and, finally, the Model T, which was introduced in 1908. This site offers a glimpse into Ford's childhood, his work at the Edison Illuminating Company as an engineer, and the growth of the Ford Motor Company. Click links to find a chronology, interesting facts, and lists of books and sites for further exploration.

Making the Modern World
http://www.makingthemodernworld.org.uk/
"Making the Modern World brings you powerful stories about science and invention from the eighteenth century to today. It explains the development and the global spread of modern industrial society and its effects on all our lives." You'll find the navigation of the site on the tabs across the top under the title. The sections are Home, Stories Timeline (1750 to 2000), Icons of Invention (inventions that have changed our world), Everyday Life (inventions that have changed everyday life), Guided Tours ( each tracing a different aspect of progression), and Learning Modules (demonstrations, activities and media). This site is huge! Tons of infomation about the development of the world.

National Gallery for America's Young Inventors
http://nmoe.org/gallery/ngind.html
Meet the young men and women who were inducted into the National Gallery for America's Young Inventors, and read about their inventions. They are grouped into the correct year from 1996 through 2008.

On the Edge: Paralyzing Polio
http://www.pbs.org/wgbh/aso/ontheedge/polio/
This online comic book (from PBS: Science Odessey) is based on the true story of Dr. Jonas Salk. This will give students an understanding of polio and how the vaccine was created that eradicated the disease.

Smith College Museum of Ancient Inventions
http://www.smith.edu/hsc/museum/ancient_inventions/

They Made America
http://www.pbs.org/wgbh/theymadeamerica/
This is the companion site to They Made America, the four-part public broadcasting series on looking at America through its innovators -- from the early days to today. From Alexander Graham Bell (telephone) to John Wanamaker (department store) and from Ted Turner (CNN) to Fred Smith (FedEx), this site explores the stories of people who took a chance and changed the course of our country.

You Innovate 21 Century
http://www.youinnovate21.net/
In support of its "Innovation America" initiative, the National Governors Association (NGA) has launched a Web site aimed at getting middle school students excited about science, technology, engineering, and mathematics (STEM), with the goal of inspiring and preparing them to become 21st-century innovators. The site, which is the result of a collaboration between NGA and global children's publisher Scholastic Inc., features standards-based content, interactive games, a career simulator, and activities designed to encourage students to pursue STEM fields and careers.

Zoom Inventors and Inventions
http://www.enchantedlearning.com/inventors/
This Enchanted Learning site has tons of information about different inventions and their inventors. The site is searchable by alphbet, period of time, or category.


 

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